Monday, October 30, 2006

The Four

The following are the four subjects + descriptions. I had an idea to focus on each individual characters' reaction to their environment. The street performer sorta blends into the environment. The tourist is excited about the environment. The skater girl is used to the environment. The police officer works in the environment. I'm hoping there is enough diversity in these four characters, because diversity is probably the most important thing.



1. STREET PERFORMER [aka phantom]
- towers over people/tourists
- two-faced [he only likes you if you take a picture with him]
- mysterious but friendly
- knowledgable about the city
- persistent
- territorial with other performers
- stands and waits
- costume, mask, gloves, boots
- lanky posture

2. TOURIST
- camera at hand
- either heavy set or short and skinny
- fanny pack or giant backpack
- takes picture of floor/star
- foreign
- tired from walking with too much stuff
- very attentive
- rushing from place to place
- stop. walk. snap. repeat.

3. SKATER GIRL
- gritty
- no worries
- dark clothing
- fluid motion/very fast
- hair in face/wind
- self-centered
- risk taker
-skates through crowd
- laid back/very chill

4. POLICE OFFICER
- all business/serious
- strong build
- heavy set? donuts?
- parked at hollywood/on patrol
- high profile area
- veteran on the force
- buzzcut/ex-marine?
- alert
- relaxed
- experienced

I'll post developed sketches soon. I need suggestions for poses for each or ideas for alternative characters and any other feedback about anything else.

-vince-

Thursday, October 26, 2006

Diagnosis: Facevalue & Commerce. Pt.2 (to be edited...)


Security Recognizance-

Rehearsed Encounters-


Inverse Terminal-


Guerrilla Vendoring-



Event Takeover-


Clean Mobility-

Monday, October 23, 2006

Concepts


Here are some ideas and concepts straight out of my project sketch pad. Some of these ideas and visuals will be taken further and others might not.

the city reflected off the camera lenses / tourist crowd

each figure would be a different color showing hollywood's diversity

people walking and talking / lost tourist with faded background / street performer lurking in the sun

the smog, the buildings, the trees, the crowd, the sidewalk, the cars, the streets

combination of many ideas focusing on the street performer


-vince-

Sunday, October 22, 2006

Diagnosis: Face Value and Commerce (A Socio-Economic Condition of Hollywood & Highland) Pt.1

When operating on Hollywood Blvd and Highland, by means of retail and entertainment, your goal is to sell a mystique of what Hollywood is known for. The human activity and events that take specifically on this intersection are within the realms of creating glamour and prestige. Walking on the names of the elite of the entertainment industry, re-visiting the created monolithic experience of the Kodak, Mann and Pantages Theaters are all part of an encapsulated moment of Hollywood nostalgia. Yet, the day to day operation of how this intersection functions is a multi-layered fabric of street vendors, street performers, privatized security, high end shops, souvenir stores galore and tourists from around the world. The events that take place between these socio-economic groups reveal the true aesthetics of this intersection: a terminal point for Los Angeles commerce- not the real Hollywood icon.

The Toy Icon project is focused on these urban conditions through an investigative process of cataloging, sketching and driving questions of how the intersection operates. The project catalogued a series of individuals: street performer, vendors, tourists, artists and patrolmen through videos, sketches and photography to cumulate a narration of day to day of Hollywood and Highland. (please refer to Immersion in previous post ”Pulling off the extremes.”) . Through these exercises the project identified an urban condition: face value. This term is described as a condition in which a place is utilized to sell an idea or reality of that specific place- but actually does not occur.

Hollywood and Highland is assumed to feature possible celebrities and entertainers that inhabit and convene this part of Hollywood daily. One way this idea is celebrated though Hollywood’s Walk of Fame. Many tourist go along the Walk of Fame to find their idols assuming that it is a part of those mentioned. However, the twisted reality is that the Walk of Fame is somewhat disorganized as it show cases the entertainment industry’s elite in an unrecognizable pattern. Hollywood Icons such as Bob Hope and George Burns are celebrated within the same realms of Kevin Spacey and Nicolas Cage.

At the same tourists flock along this intersection, street performers, artists and vendors circulate around and on top of the stars. When the Hollywood and Highland Complex first open up in 2002, it was presented by the Hollywood Redevelopment Commission as boost to Hollywood’s economy. Home to Kodak Theatre, adjacent to the Mann Chinese theatre and Renaissance Hotel, the complex featured two shopping areas: an outdoor courtyard and a mall space with a staircase leading to the Kodak Theatre. However, just three months after its opening, retail operators coined the interior space as the “Corridor of Death.”- due to a very slow sales. Many tourists and visitors complained of the parking rates and accessibility. Yet, a decent amount of sales occur at the sidewalk level amongst the “stars.” Vendors, street performers, souvenir shop owners and street artists operate in conglomerate fashion: interaction with tourists, providing items of sentimental value, and selling maps of the Hollywood nostalgia (Star Maps).

These present day events are summation of the face value condition. This urban space operates within a socio-economic sphere that create certain sub-conditions that are part of this environment. These sub-conditions are results of the interstitial relationship of Hollywood’s present economy and municipalities, small and corporate businesses on Hollywood and Highland, and the working class demographic of Los Angeles’ population.

Security Recognizance- Developers and owners of Hollywood and Highland were under heavy scrutiny of how safe would the new complex be for visitors and tourists. In 2001, LAPD Hollywood District reported violent crime (aggravated assaults, robberies, rapes and homicides) was up to 175 incidents through Dec. 11 2000 vs. 143 incidents for all of 2000. As a result since it s opening, huge investments into privatized security work with LAPD officials went into the project. The are about usually 7-10 security officers patrolling Hollywood & Highland daily.


Guerilla Vendoring
- Whether by permit or no permit, vendors selling everything from hot dogs to your occasional knock off Gucci purse inhabit Hollywood & Highland’s street level. Pedestrian traffic from the near-by Red Line station and other metro routes make the northwest part of the intersection a prime location.



Clean Mobility
- The Hollywood Redevelopment Committee and Chamber of Commerce have inserted a specialized street cleaning force for this intersection. Everything from caravans street sweepers and garbage trucks to individual trash collectors, all work as a specialized unit to tidy up Hollywood & Highland and its stars.


Inverse Terminal- Developers of Hollywood & Highland executed a huge campaign to make it a prime destination for Angelino nightlife and tourism. However, the intersection has generated more traffic and tourism but the effect is somewhat the opposite. Due to metro routes, a transfer stop for eight bus routes and being the third destination on the Red Line, and Star Map tours using the location as a meeting point for pickups, most visitors and tourists use Hollywood & Highland as a transition point in their travels- not as a final destination. (Within three months of its 2001 opening, retail stores reported huge slumps is mercantile sales.)


Rehearsed Encounters-
Street performers have a very unique role at this location. Most are veterans and generate interactions with pedestrian traffic along Hollywood. Many offer photo-ops and small performance for small fees. In all, these experiences are laid out and planned, depending on the character portrayed by the performers. Thus, this network of performers make Hollywood a living stage that is played daily.


Event Takeover
- For events such as the Academy Awards or AFI Achievement Awards, Hollywood and Highland is set-up for street traffic takeovers. These high profile events can easily affect surrounding major streets: Sunset, Vine, Melrose and La Cienga, as Hollywood and Highland becomes block off with a steel barracade accompanied by fanatics, onlookers, and one huge red, velvet carpet. Day to day street vendors and street performers often do not benefit from such events due to the barricades. The intersection at this time can have over 22,000 occupants.

These sub conditions are still being refined but will be accompanied in the next post with drawings.

(more on these conditions in the next post Diagnosis: Face Value and Commerce Pt.2 )

-mike-


"tourist crowd" by vince...

...with inverted colors.

precedence of the urban vinyl toy



Tribal Sculpture: Masterpieces from Africa, South East Asia and the Pacific in the Barbier-Mueller Collection by by Douglas Newton, Hermione Waterfield, and Pierre-Alain Ferrazzini



This is truly amazing catalog of tribal scupltures.
Also , if you are ever in Paris you need to check the New Museum of Native Art by Jean Nouvel. The collection is pretty astonishing and exhibition spaces give homage to the complexity and cultural heritage of the artifacts they house.


Its obvious that you can see how the birth of abstraction in art during the turn of the 20th century is heavily influenced from tribal sculpture. One can help but make the correlation between Picasso and France's collection of native art from Africa and part of Southeast Asia. (For the reference sake, the post will label tribal art as native art.) However, most importantly, native art can be considered a dialogue of how ancient civilations revered and thought about aspects of the human body and nature. From elongated chins of men's faces and expressive curvatures of the bellies of pregnant women, the from and texture of these scupltures not only speak of a specfic time period but a specfic dialogue of those times.

So, the question that this project (Toy Icon) asks is what dialogue are current urban vinyl toys promoting- in any at all? The vinyl toys are influenced by street art, contemporary art, manga comics, underground punk and hiphop, video game culture and so forth. Completely different from the issues of idol workship, the family nucleus and hunter/gather cultures of tribal sculptures. THAT IS A GIVEN. Yet, the abstraction and "cartoonization" if you will of urban vinyl toy characters have become multi-faceted and in the various subcultures of today. From goulish skulls wearing overalls to the over-zealous expressions of manga inspired characters, vinyl toys produce a charm about them that reflects the individualization ideology of Western civilzation. Themes are so various and yet at the same time so recognizable. That is one of the reasons, why this project involves urban vinyl toys as means of communication- not as an endpoint but an "in-between" for dialogue.

Tuesday, October 17, 2006

“Pulling off the extremes…PT.2…”







A major criticism from the last presentation was a forced stereotyping of the people cataloged in the last presentation. “These people have name for chrissake!” A certain condition of Hollywood/Highland’s commercial appeal and dislocation from the actual production from the movie and television industry is what we call “face-value.” The first approach was through random selection of everyday people on Hollywood Blvd. (which can be criticized for mainly picking out the extremes. ) and then composing narratives on they interact with in the context of Hollywood. This information would lead to design of vinyl characters and illustrations that would communicate a diagnosis of the particular urban conditions (socio-economic, etc.) of Hollywood/Highland. (Check next Post for Diagnosis :FILL IN BLANK)

Yet, the current presentations and way of cataloging have some how stripped a humanity aspect from the project. Also, to merely design a vinyl toy with a narrative language (whether it be illustrations, packaging, etc. ) , is more of an in-between step in putting this collective research together. So again, the step back is “how can you show this information that the project has gathered without an urban vinyl toy…”

“Pulling off the extremes”




As Vince wrote in the previous posts, the project has taken a refocus on how to catalog people and events on our chosen sites. Reading urbanism should not involve precarious techniques and assumptions that blur human social conditions. The approach of this class is a reading of the city through more homogeneous techniques that relate to the subcultures of Los Angeles: street art, tourism through dive-by photos (we have about three business that do star tours of LA‘s westside), underground music and our favorite- urban vinyl toys. However, the project is now in the phase of illustrations and animations (coming very soon!) that can communicate an urban (condition) diagnosis through our research.

An excerpt from our recent presentation (10/7/06)
Immersion
1. Wander around- its good to get lost
2. Eat where everyone and no one goes- explains how the local behave
3. Become a tourist- the memory of Los Angeles is so wanted-why?
4. Buy one or two worthless souvenir- what image of Hollywood is sold?
5. Talk with anyozne- “I lived in Cali for 8 years and worked in in the industry and did some freelance....“(Everyone in Hollywood has more than 6 jobs) -the fifth is usually just for kicks

Thursday, October 12, 2006

Environment


click on image for a close-up

We went down to Hollywood & Highland again this morning. Checking out the people and the environment. Panoramic shots can really capture the crowds and the cars, even if the they don't line up perfectly. There were a lot of people and it was only nine in the morning. Studying the environment helps us understand the people.

-vince-

Tuesday, October 10, 2006

Brainstorming Ideas

I had an idea to focus on each individual characters' reaction to their environment. The environment is probably just as important to this project as are the actual characters. A tourist would be looking everywhere with camera in hand. Eyes gleaming up and down. An everyday resident would walk down the street as if it were a normal block. Not even the walk of fame catches their attention anymore. The street vendors and street performers seem to blend into their surroundings. The same can be said about the homeless population. And seems to be all business for the police officer or security guard. Maybe they're even more alert since it is such a high profile area. These characters and reactions would encompass the majority of this neighborhood's population, because Hollywood and Highland conveys something different for everyone. For some, it is new and exciting. For some, it's business as usual. For some, the whole attraction becomes a daily distraction.

I had another idea... since we would be creating a make-shift comic strip to go along with certain characters and since our design would consist of an oversized head in portion to their bodies, we could use speech bubbles drawn on their faces to express an idea or feeling. This might be an easy way out but it is worth looking at.

The biggest issue is probably diversity. Having a diverse set of characters is definitely a goal.

-vince-

Monday, October 09, 2006

Hollywood & Highland

Our project has changed course very slightly. Instead of focusing on the entire Los Angeles county or numerous areas, we will use Hollywood & Highland as our main subject. It will be our case study for this process.



Hollywood offers a diverse backdrop with unique individuals. Chinatown and Koreatown are just as diverse and unique. That is why we believe they each deserve their own spotlight, rather than trying to combine them all together.



Our process of cataloging people will continue. This process gives us narrative about certain characters. We come to understand mannerisms and appearance. Our challenge is translating what we see through illustration and physical prototypes.

-vince-